Homeworld: Shipbreakers is a real-time strategy game in which hundreds of massive vehicles battle it out over the surface of a vast desert planet, harvesting resources from crashed spaceships as they struggle for survival in a harsh environment. This talk discusses the cinematic tools and procedural camera systems used to create beautiful cut-scenes of actors with varying performances.
Developing an NIS, or cut-scene, generally begins with hand-keying cameras. This is great when your actors perform exactly the same things each time, but what happens if they are AI driven agents, the level changes, or if their behavior is dynamic? Blackbird Interactive (BBI) has developed a suite of filmmaker-style tools to procedurally control subject framing and camera movement. These systems emulate the way a cameraman composes shots and adapts to changes in actor performances and the surrounding environment.
This talk will demonstrate how we used procedural cameras to showcase the beauty of Homeworld: Shipbreakers and effectively compose our dynamic vehicle behaviours. The mechanics of the cameras will be deconstructed and shown live in-editor. It should be of interest to anyone involved with gameplay cameras or cinematic presentation. More about games made with Unity:
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